GameCube Specs |
Specification |
Description |
MPU |
Custom IBM Power PC "Gekko" |
Clock speed |
485 MHz |
System memory |
40 MB |
Main memory |
24 MB MoSys 1T-SRAM |
A-Memory |
16 MB DRAM (81 MHz) |
Hard drive |
1.5 GB |
Disc drive |
CAV system |
Top Games |
Sonic Adventure 2 Battle |
Resident Evil |
Eternal Darkness: Sanity's Requiem |
Super Mario Sunshine |
Star Wars Rogue Squadron III: Rebel Strike |
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Nintendo GameCube [2002] 
"GameCube will not be targeting
kids, will not be targeting teens and will not be targeting
adult. GameCube will appeal to anyone who enjoys being
entertained by interactive gaming. We believe gaming
is an attitude, not an age."
David Gosen,
Nintendo of Europe.
Instead of going for the highest possible
performance, which according to Nintendo does not contribute
to software development, their idea was to create a
developer-friendly next generation TV game machine that
maintained above-standard capabilities.
In order to accomplish this, Nintendo have removed the
'bottlenecks' which hinder an efficient system. they
have introduced 1T-RAM technology, which has a minimum
of delays, into the main memory and the Graphics LSI
Mixed Memory. Also, secondary cache memory with a large
capacity was implemented in the MPU. With this combination
they have succeeded at creating reliable functionality
that can be used with actual games.
The GameCube's 8cm Disc medium will allow games makers
to create a longer game experience with enhanced cut
scenes. The programmers seem extremely happy with GameCube,
reaffirming that the system is "attractive" for developers.
The controller has been heralded as the
most ergonomically designed peripheral ever held. For
some forthcoming games you can even use the GameBoy
Advance as a controller, while the GBA's screen
can be used to present extra features and information
in the palm of your hand! GameCube's sequel, the Wii
looks to be released sometime in 2006, behind Xbox 2
and PS3.
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